Assistive technology 2


     Immersive, Inclusive, Impactful: The promise of ClassVR for Diverse Learners 


ClassVR: Virtual worlds for real learning






                                   From imagination to immersion

The ClassVR helps students decode the present, ClassVR helps them imagine the world beyond. At first glance, the idea of using virtual reality in the classroom might seem excessive, almost like a gimmick. But as I explore more, I was surprised by how deeply transformative it can be for learners, especially those with autism spectrum disorder (ASD), ADHD, or sensory processing challenges.

ClassVR allows students to immerse themselves in controlled, customizable environments, whether it’s ancient Egypt, walking through a rainforest or even rehearsing social interactions in a safe virtual cafĂ©. For many neurodivergent students, real world settings can be overstimulating. But VR offers an alternative world that is both engaging and emotionally safe.


The transformative power of ClassVR

what I love most about ClassVR is how it helps students experience learning visually, kinesthetically and emotionally. For a child with autism who struggles with abstract concepts, watching a volcano erupt in 360 degrees could be far more impactful than reading a description in a textbook. For a student with ADHD, the immersive nature of VR can reduce distractions and focus their attention in 

ways that traditional lessons can’t. one example I found particularly moving was a case where a student with selective mutism used a VR role play to practice ordering food in a restaurant. Eventually, they were able to do it in real life. That’s not just educational impact but a human empowerment.

From a critical standpoint, ClaaVR also poses a challenges. It's expensive and may not be feasible in under resourced schools. It requires teacher training and strong internet access, both of which are not always guaranteed. There's also the risk of overreliance as not all learning needs to be immersive or virtual. But when used purposefully and ethically, VR can offer life changing experiences, especially for students whose needs are often unmet by traditional methods.

However, as someone preparing to teach in Bhutan, a country that is still building its inclusive education infrastructure, i wonder how we can make these tools available and appropriate to our context. Could we start with low cost VR alternatives like google cardboard? Inclusion doesn't always have to start with big budgets but with a big intention.

I also reflect on the deeper meaning of assistive technology. it's not about making students fit the system. Rather its's about reshaping the system to fit the students. and that's the mindset every educator must embrace.



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